![]() I wrote the original source for this package because I had a massive number of Cocos2D projects and other already-prepped assets show up with sprite sheets that needed converting into Unity (Unity 2.x so iOS 1.5 and Unity 3 eventually). I put it all inside another "Editor" Folder and all is good.Īlso I downloaded the current github repository but I frankly do not know how to make an unitypackage out of that? Are you missing a using directive or an assembly reference?Įdit: ok, figured it out. Are you missing a using directive or an assembly reference?Īssets/TexturePacker/Plugins/TexturePacker.cs(162,24): error CS0246: The type or namespace name `SpriteMetaData' could not be found. Are you missing a using directive or an assembly reference?Īssets/TexturePacker/Plugins/TexturePacker.cs(217,28): error CS0246: The type or namespace name `SpriteMetaData' could not be found. ![]() I'm using the script from post#1, its working fine in editor but I'm getting errors on build:Īssets/TexturePacker/Plugins/TexturePacker.cs(15,7): error CS0246: The type or namespace name `UnityEditor' could not be found. ![]()
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